Paintball Dictionary

We hope you find the following dictionary of commonly used paintball terms useful and informative. If you cannot find a term or word you are looking for or have a term or word you feel needs to be added, feel free to e-mail us and ask, we are more than happy to answer your questions.

Barrel Plug – A small rubber or plastic object designed to fit tightly in the tip of the barrel to prevent a paintball from being discharged out of the marker.

Blind Shooting – When a paintball player shoots his or her marker around or above their bunker without his or her body being behind the marker. This is a prohibited tactic of firing in a game.

Bunkered or Bunkering – When one player sneaks up on or runs by an opponent and marks him at point blank range. This is a prohibited tactic.

Capture the Flag – A type of game most widely played at paintball fields. A flag is located in the center or at each end of a paintball field. The teams battle to capture the flag and hang it at the opposing teams starting position or in some case bring it back to their own starting station.

Chronograph – A radar device used to measure the speed of the paintball leaving the marker.

CO2 / Carbon Dioxide – A non-harmful gas used in most paintball markers to power the marker.

Elbow – An angled shape plastic part that connects the hopper to the feed tube on some paintball markers.

Elimination – A type of paintball game or when a player is marked with a paintball and the break is the size of a quarter. An elimination game is when two teams battle it out until everyone on one team is eliminated.

Fogging – A condition that arises inside the mask on the lens from overheating while playing. Can reduce visibility of the player. A mask with thermal lens or applying anti-fog solution to lens will help minimize this condition.

Guppie / Pod – A paintball container that usually fits in a specially designed harness for carrying extra ammo on the field. They come in 100 and 140 round capacity.

Harness – To be worn in a game to carry extra ammo at the players disposal. Carries a variety of paintball tubes (pods), which hold the paintballs. There are many different kinds of harnesses.

Hopper – A paintball container that fits on top of the marker. This feeds the paintballs down into the marker. It will hold 200 or less paintballs.

Marker – A paintball gun, when shot marks its target with a paint splat.

Mask – A protective face shield worn in paintball that protects the eyes, nose, ears, and mouth from being hit. THIS IS WORN AT ALL TIMES DURING THE GAME.

Neck Guard – A piece of neoprene with Velcro that covers the throat and neck and protects them from being hit.

Paintballs – A gelatin capsule filled with colored vegetable oil. Sphere shaped and ranging from 68 caliber to 69.9 caliber in size. Biodegradable and washes off with soap and water.

Paint Check – When a referee checks a player to see if he or she is marked by a paintball. You or another player can call for a paint check.

Splatter / Spray – Paint that hits you as a result of a paintball breaking on an object in front of you. It is not uncommon to have heavy amounts of splatter on you during a sharp engagement. Splatter is not means for elimination however as it does not count as a hit.

Snap Shooting – A Technique widely used in paintball. When a player snaps out swiftly from behind their bunker and takes 1 to 3 shots and quickly snaps back in.

Squeegee – A barrel and or marker cleaner in the shape of a stick or cable with a cloth or discs to clean broken paint or build up. A must piece of equipment for all paintball players.

Thermal Lens – A double paned lens that locks air between the lenses on a mask. This keeps the lens from fogging up.